April 17, 2010

Roll Dem Bones  

The following is a post that appeared at the Savage Worlds Yahoo Group. It brought back memories of role-playing games past and the intense debates about character balance, the dungeon master and you the player.

The amazing thing about Savage Worlds is the flexibility to make characters that are realistic and powerful. The realism adds so much more to role-playing the character being played. Which often results in some of the more amusing experiences the player can and does enjoy.

Kudos to Shane Hensley and company for this powerful tenet of the Savage Worlds role-playing game experience.

Building races

Posted by: “Bruce Anderson” bruce.germund@gmail.com   germund40

Fri Apr 16, 2010 6:17 pm (PDT)I’m making another attempt to convert Sky Realms of Jorune to Savage Worlds, and having a few issues with converting the races. Without going into too many painful details at this point (I’m still hammering out the final details), the Jorune player character races are fairly complex and it has taken quite a few Hindrances and Edges to reproduce them. At this point, the non-human races (Muadra and Boccord) are sitting at -6 points for  hindrances and +8 points for edges. Is this too many? Even the Humans in the setting are at -2/+4 (including the free bonus edge). I was thinking to keep the Muadra and Boccord from getting too out of control that I should suggest that at creation they do not get to take any additional Hindrances or Edges. Would this be out of line?I realize it would be easier for others to judge by actually seeing the
races, and I will post them when I get them closer to completion. If anyone has any general advice on this at this point, however, I would appreciate it.



Bruce Anderson

“If only there were evil people somewhere insidiously committing evil deeds and it were necessary only to separate them from the rest of us and destroy them. But the line dividing good and evil cuts through the heart of every human being. And who is willing to destroy a piece of his own heart?”

– Alexander Solzhenitsyn


 Allow to point out something about races that are chock full of special characteristics. Most everybody decides that the race in particular can do all of those special characteristics immediately without penalty or learning curve. It’s human nature.

Rather than the race not being faithful to the intent of its original source, why not have the race start with a few of its many characteristics at Novice rank. At Seasoned rank, the remaining characteristics arrive, similar to puberty and/or social enlightenment.

You aren’t denying the player anything, they just have to wait to get everything.

Back in the day this was the solution to balance the Elven Drow which had so many powers and little means to balance them in a reasonable means.

Horror Master Noire


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