August 31, 2010


Folks I would like to thank all of you for playing. Sunday was an impressive gaming session. James and Brandon missed out! One character was the target of Lillith. Mercy fought a heroic fight to avoid being dragged into Lillith’s evil lair. Dr. Rook was targeted by the evil Undertaker and was fighting to avoid being captured. Sculder was overcome by Lillith and swayed to fight for Lillith. In the midst of that fierce struggle, rather than trying to just save her skin, Mercy tried to help Dr. Rook. Yvonne played that whole scene out rather well. That was pulp heroics at its finest; trying to save somebody else even though you were in trouble.

No gaming this Sunday due to the Labor Day Holiday.

Somebody left behind a metallic red water bottle. I have it.

 Thanks to Bill for the baked goods and the timer. I would like to continue to use the timer. I think a two-three minute time limit to initiate an action is fair.

 Now folks I thought it was time to talk about something that was brought up indirectly by George in his posting below. This game isn’t Hack Master and I am not after a TPK (Total Party Kill). The game is challenging for me as the Horror Master and I appreciate that.

Including the action from this past Sunday, the current gaming party of nine has five Legendary Rank heroes now; one Heroic Rank hero; and three Veteran Rank heroes. Most of you are quite capable in your characters. In this last session, I was fortunate enough to get one of the gun monkeys into hand-to-hand melee, and I made one minor mistake with trying to drag Mercy into the tent and that was not adding in the Gang-Up bonus of +1 per attacking combatant. Essentially that becomes a wash.

The heroic cliff-hanger is a staple of the pulp adventure. It has its drawbacks and there are benefits too. Our gaming experiences are rich and diverse. Regrettably at times we cannot close-out the action within the time frame we play. The cliff-hanger does allow you as the players time to develop a strategy to overcome my devious situations.

In my observations about the characters in the game I have to say that I like all of the character personalities. Some of the characters have powerful capabilities that go beyond that of the normal. I’d like to find a way to equalize that. There are some things that will be happening that will correct for some of that.

For the next progression of Pulp Nocturne 1930 there are many options.

  • Everybody creates new characters.
  • We proceed with the current characters.
  • The current characters can be remade at lower levels, with everybody starting at the same point.

Now there is a chance the next progression of Pulp Nocturne 1930 will be a one-shot adventure where the characters will be not so much super heroes as they would be masked crime fighters. Yesh, they will be facing off against the supernatural and similar evils. In that instance, new characters will be created. What I would like is a brief background story, why is your character compelled to fight evil?

In addition I will have a special list of Powers available to your characters that would be appropriate to your masked crime-fighter. Each Rank you would have the opportunity to gain a new Power. All of you are clever enough to combine that with the available Edges to produce some rambunctious off –hook characters.

Finally I wanted to clarify something about the Revelation Card being played. This is important to the game. There have been several factions identified: The Elevated, The Risen and The Fallen. It has also been suggested that Forbidden Knowledge has been shared with the Innocent in order to change cosmic destinies. Mercy is seemingly the key to all of this along with Roy Hobbs. Each faction has something specific in mind.

~Horror Master Noire AKA Alan

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