George K. Had this to Say About Pulp Nocturne 1930:

I have to say that today’s session of Pulp Nocturne 1930 was one of the best game sessions I’ve played in years! Plenty of character interaction, r/p, action, intrigue, suspense and mystery to go around. Time management was great too once the PCs split up.

The Savage World system was overall effective in that it was not overly ponderous, nor so simplistic that it detracted from play. I liked the idea of using the three cards in the same way many GMs and systems use “fate points.” Being able to roll for an extra XP or so at the end of each session for every card you have left is a cool twist as well. I also really liked how the  New York Daily Inquirer newspaper/articles not only looked like real “rags” of the day but, the clues therein translated directly into game play. Indeed it was Rachel’s reading of the New York Daily Inquirer during her breakfasts that contributed to her thinking to see Dr. Ravenwood.

I liked the characterization in that (N)PCs seemed more or less like real personalities rather than just narrated sheets of paper. This includes the PCs such as ‘Jimmy Valentine’ who stood out as especially well animated.

I am already looking forward to the next session. The Pulp Nocturne 1930 campaign looks like a progressing and unfolding story…instead of just the typical series of weekly combats strung together by a weak string of excuses for dice rolling and violence with no rhyme or reason between them. I hope sessions like today’s are the norm rather than the exception, and from what I know it seems like that is the case. I’ve been gaming for years and I know that not every session will be a really good balance of r/p, action, story and such (like today’s) but, when I find one I certainly appreciate it. Of course sessions with no action-or nothing but action-are inevitable but, when they do occur in the context of a good and well implemented story, then they are a real treat too.

Great game and I’m looking forward to next week! Nice meeting you all!


James from Westland Had this to Say About Pulp Nocturne 1930:

Is it good to be back. I have missed being in Alan’s Pulp Nocturne 1930 game. It is always a treat to bring back a favorite character. May have to brush up on my yiddish…

I’ve had a thought. The original goals of my character was to investigate the disappearance of my associates. But it has occurred to Jimmy that the disappearances indicates to a much bigger problem. That problem needs to be solved. He wants to get to the bottom of this. Then shoot that bottom.


Kevin J. Had this to Say About Pulp Nocturne 1930:

 Your Pulp Nocturne 1930 game sounds pretty swell.  Keep me posted on dates if you can and any other juicy tidbits and I’ll see if I can’t scare up some time to get out there and see what it’s all about.


Christian Had this to Say About Pulp Nocturne 1930:

Just want to say what a great blog you got here!
I’ve been around for quite a lot of time, but finally decided to show my appreciation of your work!

Thumbs up, and keep it going!



Doc Nebula Had this to Say About Pulp Nocturne 1930:

I love the idea of your Pulp Nocturne 1930 campaign.  My only, (very minor) area of hesitation is that I just don’t think the phrase ‘Pulp Nocturne’ is, well, PULPY enough.

It needs to be something more visceral, some phrase much like you’d expect to see on the cover of one of those wonderful 30s pulp mags, like SAVAGE SCIENCE FANTASY or DARK ADVENTURES or WEIRD CAPERS or AWESOME OCCULT ACTION or, y’know, something like that.  DEADLY OCCULT ADVENTURE. Something.

But the idea sounds cool as hell.

One comment

  1. This looks like a very intriguing campaign: great premise and with an emphasis on role-playing and characters. Are you looking for additional players by chance?

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